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Location: ATITD-Tools/Desert-Paint-Codex/Converters/PaintToBrushConverter.cs - annotation
6a6817b17a06
1.3 KiB
text/x-csharp
Simulator view updates: new warning when the recipe is below minimum concentration. Add the missing reactions to the warning about missing reactions. Show the current saved recipe for a color, and allow replacing/saving the current simulated recipe as the recipe for that color.
40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using System;
using System.Collections.Generic;
using System.Globalization;
using Avalonia.Data.Converters;
using Avalonia.Media;
using DesertPaintCodex.Models;
namespace DesertPaintCodex.Converters
{
/// <summary>
/// Converts PaintColor to a SolidColorBrush.
/// </summary>
public class PaintToBrushConverter : IValueConverter
{
private static readonly SolidColorBrush NoColor = new();
private static readonly Dictionary<PaintColor, SolidColorBrush> BrushPool = new();
/// <inheritdoc/>
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value is not PaintColor paintColor) return NoColor;
if (BrushPool.TryGetValue(paintColor, out SolidColorBrush? brush)) return brush;
brush = new SolidColorBrush(new Color(0xFF, paintColor.Red, paintColor.Green, paintColor.Blue));
BrushPool.Add(paintColor, brush);
return brush;
}
/// <inheritdoc/>
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value is not SolidColorBrush brush) return new PaintColor(0, 0, 0);
Color color = brush.Color;
return new PaintColor(color.R, color.G, color.B);
}
}
}
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