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Location: ATITD-Tools/Desert-Paint-Codex/ViewModels/SimulatorViewModel.cs - annotation
6919080271d5
4.7 KiB
text/x-csharp
Implemented a system that will allow ingredients to be safely renamed, in the
future, without invalidating profiles. Standardized to PP's "FalconBait."
future, without invalidating profiles. Standardized to PP's "FalconBait."
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using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using Avalonia;
using Avalonia.Input.Platform;
using DesertPaintCodex.Models;
using DesertPaintCodex.Services;
using DynamicData;
using DynamicData.Binding;
using ReactiveUI;
namespace DesertPaintCodex.ViewModels
{
public class SimulatorViewModel : ViewModelBase
{
private PaintColor? _paintColor;
public PaintColor? PaintColor
{
get => _paintColor;
set => this.RaiseAndSetIfChanged(ref _paintColor, value);
}
private bool _hasMissingReactions;
public bool HasMissingReactions
{
get => _hasMissingReactions;
set => this.RaiseAndSetIfChanged(ref _hasMissingReactions, value);
}
private bool _isGoodRecipe;
public bool IsGoodRecipe
{
get => _isGoodRecipe;
set => this.RaiseAndSetIfChanged(ref _isGoodRecipe, value);
}
public ObservableCollection<Reagent> Reagents { get; } = new();
public ObservableCollection<Reagent> ActiveReagents { get; } = new();
public ObservableCollection<RecipeItem> RecipeItems { get; } = new();
private readonly PaintRecipe _currentRecipe = new();
public SimulatorViewModel()
{
List<string> reagentNames = ReagentService.Names;
for (int i = 0; i < reagentNames.Count; i++)
{
Reagents.Add(ReagentService.GetReagent(reagentNames[i]));
}
ActiveReagents.CollectionChanged += OnActiveReagentsChanged;
RecipeItems
.ToObservableChangeSet()
.AutoRefresh(item => item.Quantity)
.Subscribe(_ => Refresh());
}
public async void CopyToClipboard()
{
IClipboard clipboard = Application.Current.Clipboard;
await clipboard.SetTextAsync(_currentRecipe.ToString());
}
public void MoveItemUp(RecipeItem item)
{
int pos = RecipeItems.IndexOf(item);
if (pos <= 0) return;
RecipeItems.RemoveAt(pos);
RecipeItems.Insert(pos - 1, item);
Refresh();
}
public void MoveItemDown(RecipeItem item)
{
int pos = RecipeItems.IndexOf(item);
if ((pos < 0) || (pos >= RecipeItems.Count - 1)) return;
RecipeItems.RemoveAt(pos);
RecipeItems.Insert(pos + 1, item);
Refresh();
}
private void UpdateRecipe()
{
_currentRecipe.Clear();
foreach (RecipeItem entry in RecipeItems)
{
if (!entry.Unused)
{
_currentRecipe.AddReagent(entry.Reagent.Name, entry.Quantity);
}
}
PaintColor = null; // TODO: Find a better way to kick the paint swatch when reassigning color from the same ref.
PaintColor = _currentRecipe.ReactedColor;
HasMissingReactions = _currentRecipe.HasMissingReactions();
IsGoodRecipe = !HasMissingReactions && _currentRecipe.IsValidForConcentration(10);
}
private void OnActiveReagentsChanged(object? sender, NotifyCollectionChangedEventArgs e)
{
HashSet<Reagent> unmatchedReagents = new(ActiveReagents);
for (int i = RecipeItems.Count - 1; i >= 0; i--)
{
bool found = false;
foreach (Reagent reagent in ActiveReagents)
{
if (reagent == RecipeItems[i].Reagent)
{
unmatchedReagents.Remove(reagent);
found = true;
break;
}
}
if (!found) RecipeItems.RemoveAt(i);
}
foreach (Reagent reagent in unmatchedReagents)
{
RecipeItems.Add(new RecipeItem(reagent, 1));
}
Refresh();
}
private void Refresh()
{
UpdateFlags();
UpdateRecipe();
}
private void UpdateFlags()
{
int activeIngredients = 0;
for (int i = 0; i < RecipeItems.Count; i++)
{
RecipeItem item = RecipeItems[i];
item.First = i == 0;
item.Last = i == RecipeItems.Count - 1;
if (item.Quantity > 0)
{
activeIngredients++;
}
item.Unused = ((activeIngredients > 5) && item.Reagent.IsCatalyst) || (item.Quantity == 0);
}
}
}
}
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