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Location: ATITD-Tools/Desert-Paint-Codex/ViewModels/RecipeGeneratorViewModel.cs - annotation
6919080271d5
15.3 KiB
text/x-csharp
Implemented a system that will allow ingredients to be safely renamed, in the
future, without invalidating profiles. Standardized to PP's "FalconBait."
future, without invalidating profiles. Standardized to PP's "FalconBait."
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using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Threading.Tasks;
using Avalonia.Threading;
using DesertPaintCodex.Models;
using DesertPaintCodex.Services;
using ReactiveUI;
namespace DesertPaintCodex.ViewModels
{
public class RecipeGeneratorViewModel : ViewModelBase
{
private const long UpdateInterval = 2000; // ms
private const long SaveInterval = 30000; // ms
private const string PaintStateFile = "dp_generator_state";
private const string RibbonStateFile = "dp_generator_ribbon_state";
private int _selectedView = 0;
public int SelectedView { get => _selectedView; private set => this.RaiseAndSetIfChanged(ref _selectedView, value); }
private float _progress = 0;
public float Progress { get => _progress; private set => this.RaiseAndSetIfChanged(ref _progress, value); }
private int _permutationCount = 0;
public int PermutationCount { get => _permutationCount; private set => this.RaiseAndSetIfChanged(ref _permutationCount, value); }
private DateTime _mostRecentTime;
public DateTime MostRecentTime { get => _mostRecentTime; private set => this.RaiseAndSetIfChanged(ref _mostRecentTime, value); }
private GeneratorRecipe? _mostRecentRecipe;
public GeneratorRecipe? MostRecentRecipe { get => _mostRecentRecipe; private set => this.RaiseAndSetIfChanged(ref _mostRecentRecipe, value); }
private int _productIndex = 0;
public int ProductIndex { get => _productIndex; private set => this.RaiseAndSetIfChanged(ref _productIndex, value); }
private int _maxReagents;
public int MaxReagents { get => _maxReagents; private set => this.RaiseAndSetIfChanged(ref _maxReagents, value); }
private int _maxConcentration;
public int MaxConcentration { get => _maxConcentration; private set => this.RaiseAndSetIfChanged(ref _maxConcentration, value); }
private int _fullQuantity;
public int FullQuantity { get => _fullQuantity; private set => this.RaiseAndSetIfChanged(ref _fullQuantity, value); }
private int _fullQuantityDepth;
public int FullQuantityDepth { get => _fullQuantityDepth; private set => this.RaiseAndSetIfChanged(ref _fullQuantityDepth, value); }
private int _maxConcentrationMax;
public int MaxConcentrationMax { get => _maxConcentrationMax; private set => this.RaiseAndSetIfChanged(ref _maxConcentrationMax, value); }
private int _fullQuantitynMax;
public int FullQuantityMax { get => _fullQuantitynMax; private set => this.RaiseAndSetIfChanged(ref _fullQuantitynMax, value); }
#region Flags
private bool _isPaused = false;
public bool IsPaused { get => _isPaused; private set => this.RaiseAndSetIfChanged(ref _isPaused, value); }
private bool _isInProgress = false;
public bool IsInProgress { get => _isInProgress; private set => this.RaiseAndSetIfChanged(ref _isInProgress, value); }
private bool _isRunning = false;
public bool IsRunning { get => _isRunning; private set => this.RaiseAndSetIfChanged(ref _isRunning, value); }
private bool _canStart = false;
public bool CanStart { get => _canStart; private set => this.RaiseAndSetIfChanged(ref _canStart, value); }
private bool _canClear = false;
public bool CanClear { get => _canClear; private set => this.RaiseAndSetIfChanged(ref _canClear, value); }
#endregion // Flags
#region Collections
public ObservableCollection<Reagent> Reagents { get; } = new();
public ObservableCollection<GeneratorRecipe> AllRecipes { get; } = new();
#endregion // Collections
private readonly RecipeGenerator _generator;
private DateTime _lastSave = DateTime.Now;
private readonly PlayerProfile _profile;
private uint _minConcentration;
private readonly ConcurrentQueue<PaintRecipe> _pendingNewRecipes = new();
private volatile int _newRecipeCount;
private volatile bool _updatesAvailable;
private readonly DispatcherTimer _updateTimer;
private bool _ribbonMode;
private bool _unsavedRecipes;
private bool _saving;
public RecipeGeneratorViewModel()
{
List<string> reagentNames = ReagentService.Names;
foreach (string name in reagentNames)
{
Reagents.Add(ReagentService.GetReagent(name));
}
SettingsService.Get("Generator.RibbonMode", out bool ribbonMode, false);
ProductIndex = ribbonMode ? 1 : 0;
_ribbonMode = ribbonMode;
PlayerProfile? profile = ProfileManager.CurrentProfile;
Debug.Assert(profile != null);
_profile = profile;
_profile.LoadRecipes();
_generator = new RecipeGenerator();
_generator.Progress += OnProgress;
_generator.NewRecipe += OnNewRecipe;
_generator.Finished += OnGeneratorStopped;
SettingsService.Get("Generator.Logging", out bool logGenerator, false);
if (logGenerator)
{
string logDir = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
_generator.Log = System.IO.Path.Combine(logDir, "dpl_generator.txt");
}
if (ribbonMode)
{
InitStateForRibbons();
}
else
{
InitStateForPaint();
}
_updateTimer = new DispatcherTimer {Interval = TimeSpan.FromMilliseconds(UpdateInterval)};
_updateTimer.Tick += Update;
this.WhenAnyValue(x => x.ProductIndex).Subscribe(_ => ChangeMode());
}
public void Start()
{
IsInProgress = true;
IsRunning = true;
ReagentService.SaveProfileReagents(_profile.ReagentFile);
SaveSettings(_ribbonMode ? "Ribbon" : "Paint");
_updateTimer.Start();
SelectedView = 1;
_generator.BeginRecipeGeneration(
_minConcentration,
(uint)MaxConcentration,
1,
(uint)MaxReagents,
(uint)FullQuantityDepth,
(uint)FullQuantity);
}
public void End()
{
IsPaused = false;
IsRunning = false;
IsInProgress = false;
_updateTimer.Stop();
_profile.SaveRecipes();
CanClear = true;
}
public void Pause()
{
IsPaused = true;
IsRunning = false;
_updateTimer.Stop();
_generator.Stop();
}
public void Resume()
{
IsPaused = false;
IsRunning = true;
_updateTimer.Start();
SelectedView = 1;
_generator.ResumeRecipeGeneration();
}
public async Task Clear()
{
bool result = await ShowYesNoBox("Clear Recipes", "Are you sure you want to clear your recipes?");
if (result)
{
CanClear = false;
if (_ribbonMode)
{
_profile.ClearRibbonRecipes();
}
else
{
_profile.ClearPaintRecipes();
}
foreach (GeneratorRecipe recipe in AllRecipes)
{
recipe.ClearRecipe();
}
_generator.Reset();
}
}
private void InitStateForPaint()
{
MaxConcentrationMax = 20;
FullQuantityMax = 20;
InitState("Paint", PaintRecipe.PaintRecipeMinConcentration, _profile.Recipes, PaintStateFile);
}
private void InitStateForRibbons()
{
MaxConcentrationMax = 100;
FullQuantityMax = 100;
InitState("Ribbon", PaintRecipe.RibbonRecipeMinConcentration, _profile.RibbonRecipes, RibbonStateFile);
}
private void InitState(string mode, uint minConcentration, Dictionary<string, PaintRecipe> recipes, string stateFileName)
{
_minConcentration = minConcentration;
_generator.InitRecipes(recipes);
string stateFile = System.IO.Path.Combine(_profile.Directory, stateFileName);
if (System.IO.File.Exists(stateFile))
{
_generator.LoadState(stateFile);
if (_generator.CanResume)
{
IsInProgress = true;
IsPaused = true;
MaxReagents = (int) _generator.MaxReagents;
MaxConcentration = (int) _generator.MaxConcentration;
FullQuantity = (int) _generator.FullQuantity;
FullQuantityDepth = (int) _generator.FullQuantityDepth;
SaveSettings(mode);
}
else
{
IsInProgress = false;
IsPaused = false;
CanClear = true;
}
}
else if (mode == "Paint")
{
LoadPaintSettings();
}
else
{
LoadRibbonSettings();
}
AllRecipes.Clear();
foreach (PaintColor color in PaletteService.Colors)
{
GeneratorRecipe genRecipe = new(color);
if (recipes.TryGetValue(color.Name, out PaintRecipe? recipe)) // && recipe.IsValidForConcentration(minConcentration)) // This check is redundant, since they're checked when loading.
{
genRecipe.DraftRecipe(recipe);
}
AllRecipes.Add(genRecipe);
}
}
#region Event Handlers
private void OnProgress(object? sender, EventArgs args)
{
_newRecipeCount = (int)_generator.RecipeCount;
_updatesAvailable = true;
}
private void OnNewRecipe(object? sender, NewRecipeEventArgs args)
{
PaintRecipe recipe = new(args.Recipe);
_pendingNewRecipes.Enqueue(recipe);
_updatesAvailable = true;
}
private void OnGeneratorStopped(object? sender, EventArgs args)
{
SaveState();
if (_saving)
{
_generator.ResumeRecipeGeneration();
_lastSave = DateTime.Now;
_saving = false;
return;
}
if (IsPaused) return;
End();
}
private void Update(object? sender, EventArgs e)
{
if (!_updatesAvailable) return;
if (_saving) return;
_updatesAvailable = false;
DateTime now = DateTime.Now;
// Update test count.
PermutationCount = _newRecipeCount;
// Pull in new recipes.
if (!_pendingNewRecipes.IsEmpty)
{
GeneratorRecipe? lastRecipe = null;
while (_pendingNewRecipes.TryDequeue(out PaintRecipe? newRecipe))
{
string recipeColor = PaletteService.FindNearest(newRecipe.ReactedColor);
foreach (GeneratorRecipe recipe in AllRecipes)
{
if (recipe.Color.Name != recipeColor) continue;
recipe.DraftRecipe(newRecipe);
lastRecipe = recipe;
if (_ribbonMode)
{
_profile.SetRibbonRecipe(recipeColor, newRecipe);
}
else
{
_profile.SetRecipe(recipeColor, newRecipe);
}
break;
}
}
// If at least one recipe was processed, let's check to see if it's time to save, and
// highlight that recipe.
if (lastRecipe != null)
{
_unsavedRecipes = true;
MostRecentRecipe = lastRecipe;
MostRecentTime = now;
}
}
// Save if it is time.
if (!((now - _lastSave).TotalMilliseconds > SaveInterval)) return;
if (_unsavedRecipes)
{
_profile.SaveRecipes();
_unsavedRecipes = false;
}
_saving = true;
_generator.Stop();
}
#endregion
private void SavePaintSettings()
{
SaveSettings("Paint");
}
private void LoadPaintSettings()
{
LoadSettings("Paint", 5, 20, 20, 4);
}
private void SaveRibbonSettings()
{
SaveSettings("Ribbon");
}
private void LoadRibbonSettings()
{
LoadSettings("Ribbon", 5, 75, 75, 4);
}
private void SaveSettings(string mode)
{
SettingsService.Set($"Generator.{mode}.MaxReagents", MaxReagents);
SettingsService.Set($"Generator.{mode}.MaxConcentration", MaxConcentration);
SettingsService.Set($"Generator.{mode}.FullQuantity", FullQuantity);
SettingsService.Set($"Generator.{mode}.FulLQuantityDepth", FullQuantityDepth);
}
private void LoadSettings(string mode, int defaultMaxReagents, int defaultMaxConcentration,
int defaultFullQuantity, int defaultFullQuantityDepth)
{
SettingsService.Get($"Generator.{mode}.MaxReagents", out int maxReagents, defaultMaxReagents);
SettingsService.Get($"Generator.{mode}.MaxConcentration", out int maxConcentration, defaultMaxConcentration);
SettingsService.Get($"Generator.{mode}.FullQuantity", out int fullQuantity, defaultFullQuantity);
SettingsService.Get($"Generator.{mode}.FullQuantityDepth", out int fullQuantityDepth, defaultFullQuantityDepth);
MaxReagents = maxReagents;
MaxConcentration = maxConcentration;
FullQuantity = fullQuantity;
FullQuantityDepth = fullQuantityDepth;
}
private void SaveState()
{
_generator.SaveState(System.IO.Path.Combine(_profile.Directory,
_ribbonMode ? RibbonStateFile : PaintStateFile));
}
private void ChangeMode()
{
if (ProductIndex == 0)
{
if (!_ribbonMode) return;
_ribbonMode = false;
InitStateForPaint();
}
else
{
if (_ribbonMode) return;
_ribbonMode = true;
InitStateForRibbons();
}
}
}
}
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