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Location: ATITD-Tools/Desert-Paint-Codex/Models/ReactionSet.cs - annotation
5e28ba3945f7
1.5 KiB
text/x-csharp
Recipe count is now a ulong instead of an int so it can show values > 2.47 billion. Also, don't allow clearing the recipe list while the recipe generator is running.
40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using System.Collections.Generic;
namespace DesertPaintCodex.Models
{
public class ReactionSet
{
// ingredient -> [ingredient, reaction]
private readonly Dictionary<string, Dictionary<string, Reaction?>> _reactions = new();
public Reaction? Find(Reagent reagent1, Reagent reagent2)
{
Reaction? reaction = null;
_reactions.TryGetValue(reagent1.PracticalPaintName, out Dictionary<string, Reaction?>? secondReagentDict);
secondReagentDict?.TryGetValue(reagent2.PracticalPaintName, out reaction);
return reaction;
}
public void Set(Reagent reagent1, Reagent reagent2, Reaction? reaction)
{
_reactions.TryGetValue(reagent1.PracticalPaintName, out Dictionary<string, Reaction?>? secondReagentDict);
if (secondReagentDict == null)
{
secondReagentDict = new Dictionary<string, Reaction?>();
_reactions.Add(reagent1.PracticalPaintName, secondReagentDict);
}
secondReagentDict[reagent2.PracticalPaintName] = reaction;
}
public void Remove(Reagent reagent1, Reagent reagent2)
{
_reactions.TryGetValue(reagent1.PracticalPaintName, out Dictionary<string, Reaction?>? secondReagentDict);
secondReagentDict?.Remove(reagent2.PracticalPaintName);
}
public void Clear()
{
_reactions.Clear();
}
}
}
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