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Location: ATITD-Tools/Desert-Paint-Codex/Util/FileUtils.cs - annotation
3a27dc4b067f
2.7 KiB
text/x-csharp
Fixed a bug that caused data files not to load in single file release mode.
40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 3a27dc4b067f 3a27dc4b067f 40eaee10ae56 3a27dc4b067f 3a27dc4b067f 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using System;
namespace DesertPaintCodex.Util
{
internal static class FileUtils
{
public static string AppDataPath =>
System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
"DesertPaintCodex");
public static string? FindApplicationResourceDirectory(string dirName)
{
return FindApplicationResource(dirName, System.IO.Directory.Exists);
}
public static string? FindApplicationResourceFile(string fileName)
{
return FindApplicationResource(fileName, System.IO.File.Exists);
}
private static string? FindApplicationResource(string path, Func<string?, bool> verify)
{
string resultPath;
// string? appPath =
// System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
string? appPath = System.IO.Path.GetDirectoryName(AppContext.BaseDirectory);
if (appPath != null)
{
resultPath = System.IO.Path.Combine(appPath, path);
if (verify(resultPath)) return resultPath;
resultPath = System.IO.Path.Combine(appPath, "Data", path);
if (verify(resultPath)) return resultPath;
}
// try "Resources/data" in case this is a Mac app bundle
resultPath = System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Resources), "data", path);
if (verify(resultPath)) return resultPath;
// try "Resources" in case this is a Mac app bundle
resultPath = System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Resources), path);
if (verify(resultPath)) return resultPath;
if (appPath != null)
{
resultPath = System.IO.Path.Combine(appPath, "Resources", "Data", path);
if (verify(resultPath)) return resultPath;
resultPath = System.IO.Path.Combine(appPath, "Resources", path);
if (verify(resultPath)) return resultPath;
}
return null;
}
public static string FindNumberedFile(string baseName, string extension, string folder)
{
string filename = "";
int i = 0;
do
{
++i;
filename = System.IO.Path.Combine(folder, $"{baseName}_{i}.{extension}");
}
while (System.IO.File.Exists(filename));
return filename;
}
}
}
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