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Location: ATITD-Tools/Desert-Paint-Codex/Models/ReactionSet.cs - annotation
365cbd130bf2
1.5 KiB
text/x-csharp
Now correctly clearing buffer reagent selections when doing a test Clear.
Also, marking inert now immediately saves, because a verification step
is not necessary or useful, in this case.
Also, marking inert now immediately saves, because a verification step
is not necessary or useful, in this case.
40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using System.Collections.Generic;
namespace DesertPaintCodex.Models
{
public class ReactionSet
{
// ingredient -> [ingredient, reaction]
private readonly Dictionary<string, Dictionary<string, Reaction?>> _reactions = new();
public Reaction? Find(Reagent reagent1, Reagent reagent2)
{
Reaction? reaction = null;
_reactions.TryGetValue(reagent1.PracticalPaintName, out Dictionary<string, Reaction?>? secondReagentDict);
secondReagentDict?.TryGetValue(reagent2.PracticalPaintName, out reaction);
return reaction;
}
public void Set(Reagent reagent1, Reagent reagent2, Reaction? reaction)
{
_reactions.TryGetValue(reagent1.PracticalPaintName, out Dictionary<string, Reaction?>? secondReagentDict);
if (secondReagentDict == null)
{
secondReagentDict = new Dictionary<string, Reaction?>();
_reactions.Add(reagent1.PracticalPaintName, secondReagentDict);
}
secondReagentDict[reagent2.PracticalPaintName] = reaction;
}
public void Remove(Reagent reagent1, Reagent reagent2)
{
_reactions.TryGetValue(reagent1.PracticalPaintName, out Dictionary<string, Reaction?>? secondReagentDict);
secondReagentDict?.Remove(reagent2.PracticalPaintName);
}
public void Clear()
{
_reactions.Clear();
}
}
}
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