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Location: ATITD-Tools/Desert-Paint-Codex/ViewModels/WelcomeViewModel.cs - annotation
1a10f9b4a770
1.6 KiB
text/x-csharp
Updated README so that it no longer points to an old download version.
40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 7117d2e703c8 7117d2e703c8 7117d2e703c8 7117d2e703c8 7117d2e703c8 7117d2e703c8 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 7117d2e703c8 7117d2e703c8 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using System;
using System.Reactive;
using System.Reactive.Linq;
using DesertPaintCodex.Services;
using ReactiveUI;
namespace DesertPaintCodex.ViewModels
{
public class WelcomeViewModel : ViewModelBase
{
private SelectProfileViewModel? _selectProfileVM;
private CreateProfileViewModel? _createProfileVM;
private ViewModelBase? _profileActivity;
public ViewModelBase? ProfileActivity { get => _profileActivity; private set => this.RaiseAndSetIfChanged(ref _profileActivity, value); }
public WelcomeViewModel()
{
FinishWelcome = ReactiveCommand.Create(() => { });
if (ProfileManager.HasProfiles())
{
ShowSelectProfile();
}
else
{
ShowCreateProfile();
}
}
private void ShowSelectProfile()
{
_selectProfileVM = new SelectProfileViewModel();
_selectProfileVM.NewProfile.Subscribe(_ => ShowCreateProfile());
Observable.Merge(_selectProfileVM.Ok, _selectProfileVM.Cancel)
.Take(1)
.InvokeCommand(FinishWelcome);
ProfileActivity = _selectProfileVM;
}
private void ShowCreateProfile()
{
_createProfileVM = new CreateProfileViewModel();
Observable.Merge(_createProfileVM.Ok, _createProfileVM.Cancel).Subscribe(_ => ShowSelectProfile());
ProfileActivity = _createProfileVM;
}
public ReactiveCommand<Unit, Unit> FinishWelcome { get; }
}
}
|