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Location: ATITD-Tools/Desert-Paint-Codex/ViewModels/RecipeGeneratorViewModel.cs - annotation
1a10f9b4a770
16.1 KiB
text/x-csharp
Updated README so that it no longer points to an old download version.
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40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Threading.Tasks;
using Avalonia.Threading;
using DesertPaintCodex.Models;
using DesertPaintCodex.Services;
using ReactiveUI;
namespace DesertPaintCodex.ViewModels
{
public class RecipeGeneratorViewModel : ViewModelBase
{
private const long UpdateInterval = 200; // ms
private const long SaveInterval = 30000; // ms
private const string PaintStateFile = "dp_generator_state";
private const string RibbonStateFile = "dp_generator_ribbon_state";
private int _selectedView = 0;
public int SelectedView { get => _selectedView; private set => this.RaiseAndSetIfChanged(ref _selectedView, value); }
private float _progress = 0;
public float Progress { get => _progress; private set => this.RaiseAndSetIfChanged(ref _progress, value); }
private string _permutationCount = "0";
public string PermutationCount { get => _permutationCount; private set => this.RaiseAndSetIfChanged(ref _permutationCount, value); }
private DateTime _mostRecentTime;
public DateTime MostRecentTime { get => _mostRecentTime; private set => this.RaiseAndSetIfChanged(ref _mostRecentTime, value); }
private GeneratorRecipe? _mostRecentRecipe;
public GeneratorRecipe? MostRecentRecipe { get => _mostRecentRecipe; private set => this.RaiseAndSetIfChanged(ref _mostRecentRecipe, value); }
private int _productIndex = 0;
public int ProductIndex { get => _productIndex; private set => this.RaiseAndSetIfChanged(ref _productIndex, value); }
private int _maxReagents;
public int MaxReagents { get => _maxReagents; private set => this.RaiseAndSetIfChanged(ref _maxReagents, value); }
private int _maxConcentration;
public int MaxConcentration { get => _maxConcentration; private set => this.RaiseAndSetIfChanged(ref _maxConcentration, value); }
private int _fullQuantity;
public int FullQuantity { get => _fullQuantity; private set => this.RaiseAndSetIfChanged(ref _fullQuantity, value); }
private int _fullQuantityDepth;
public int FullQuantityDepth { get => _fullQuantityDepth; private set => this.RaiseAndSetIfChanged(ref _fullQuantityDepth, value); }
private int _maxConcentrationMax;
public int MaxConcentrationMax { get => _maxConcentrationMax; private set => this.RaiseAndSetIfChanged(ref _maxConcentrationMax, value); }
private int _fullQuantitynMax;
public int FullQuantityMax { get => _fullQuantitynMax; private set => this.RaiseAndSetIfChanged(ref _fullQuantitynMax, value); }
#region Flags
private bool _isPaused = false;
public bool IsPaused { get => _isPaused; private set => this.RaiseAndSetIfChanged(ref _isPaused, value); }
private bool _isInProgress = false;
public bool IsInProgress { get => _isInProgress; private set => this.RaiseAndSetIfChanged(ref _isInProgress, value); }
private bool _isRunning = false;
public bool IsRunning { get => _isRunning; private set => this.RaiseAndSetIfChanged(ref _isRunning, value); }
private bool _canStart = false;
public bool CanStart { get => _canStart; private set => this.RaiseAndSetIfChanged(ref _canStart, value); }
private bool _canClear = false;
public bool CanClear { get => _canClear; private set => this.RaiseAndSetIfChanged(ref _canClear, value); }
#endregion // Flags
#region Collections
public ObservableCollection<Reagent> Reagents { get; } = new();
public ObservableCollection<GeneratorRecipe> AllRecipes { get; } = new();
#endregion // Collections
private readonly RecipeGenerator _generator;
private DateTime _lastSave = DateTime.Now;
private readonly PlayerProfile _profile;
private uint _minConcentration;
private readonly ConcurrentQueue<PaintRecipe> _pendingNewRecipes = new();
private volatile int _newRecipeCount;
private volatile bool _updatesAvailable;
private readonly DispatcherTimer _updateTimer;
private bool _ribbonMode;
private bool _unsavedRecipes;
private bool _saving;
public RecipeGeneratorViewModel()
{
List<string> reagentNames = ReagentService.Names;
foreach (string name in reagentNames)
{
Reagents.Add(ReagentService.GetReagent(name));
}
SettingsService.Get("Generator.RibbonMode", out bool ribbonMode, false);
ProductIndex = ribbonMode ? 1 : 0;
_ribbonMode = ribbonMode;
PlayerProfile? profile = ProfileManager.CurrentProfile;
Debug.Assert(profile != null);
_profile = profile;
_profile.LoadRecipes();
_generator = new RecipeGenerator();
_generator.Progress += OnProgress;
_generator.NewRecipe += OnNewRecipe;
_generator.Finished += OnGeneratorStopped;
SettingsService.Get("Generator.Logging", out bool logGenerator, false);
if (logGenerator)
{
string logDir = DesertPaintCodex.Util.FileUtils.AppDataPath;
_generator.Log = System.IO.Path.Combine(logDir, "recipe_generator_log.txt");
}
if (ribbonMode)
{
InitStateForRibbons();
}
else
{
InitStateForPaint();
}
_updateTimer = new DispatcherTimer {Interval = TimeSpan.FromMilliseconds(UpdateInterval)};
_updateTimer.Tick += Update;
this.WhenAnyValue(x => x.ProductIndex).Subscribe(_ => ChangeMode());
}
public void Start()
{
IsInProgress = true;
IsRunning = true;
ReagentService.SaveProfileReagents(_profile.ReagentFile);
SaveSettings(_ribbonMode ? "Ribbon" : "Paint");
_updateTimer.Start();
SelectedView = 1;
_generator.CloseLog();
SettingsService.Get("Generator.Logging", out bool logGenerator, false);
if (logGenerator)
{
string logDir = DesertPaintCodex.Util.FileUtils.AppDataPath;
_generator.Log = System.IO.Path.Combine(logDir, "recipe_generator_log.txt");
}
_generator.BeginRecipeGeneration(
_minConcentration,
(uint)MaxConcentration,
1,
(uint)MaxReagents,
(uint)FullQuantityDepth,
(uint)FullQuantity);
}
public void End()
{
IsPaused = false;
IsRunning = false;
IsInProgress = false;
_updateTimer.Stop();
_profile.SaveRecipes();
_generator.ResetQueue();
SaveState();
CanClear = true;
}
public void Pause()
{
IsPaused = true;
IsRunning = false;
_updateTimer.Stop();
_generator.Stop();
}
public void Resume()
{
IsPaused = false;
IsRunning = true;
_updateTimer.Start();
SelectedView = 1;
_generator.CloseLog();
SettingsService.Get("Generator.Logging", out bool logGenerator, false);
if (logGenerator)
{
string logDir = DesertPaintCodex.Util.FileUtils.AppDataPath;
_generator.Log = System.IO.Path.Combine(logDir, "recipe_generator_log.txt");
}
_generator.ResumeRecipeGeneration();
}
public async Task Clear()
{
bool result = await ShowYesNoBox("Clear Recipes", "Are you sure you want to clear your recipes?");
if (result)
{
CanClear = false;
if (_ribbonMode)
{
_profile.ClearRibbonRecipes();
}
else
{
_profile.ClearPaintRecipes();
}
foreach (GeneratorRecipe recipe in AllRecipes)
{
recipe.ClearRecipe();
}
_generator.Reset();
}
}
private void InitStateForPaint()
{
MaxConcentrationMax = 20;
FullQuantityMax = 20;
InitState("Paint", PaintRecipe.PaintRecipeMinConcentration, _profile.Recipes, PaintStateFile);
}
private void InitStateForRibbons()
{
MaxConcentrationMax = 100;
FullQuantityMax = 100;
InitState("Ribbon", PaintRecipe.RibbonRecipeMinConcentration, _profile.RibbonRecipes, RibbonStateFile);
}
private void InitState(string mode, uint minConcentration, Dictionary<string, PaintRecipe> recipes, string stateFileName)
{
_minConcentration = minConcentration;
_generator.InitRecipes(recipes);
string stateFile = System.IO.Path.Combine(_profile.Directory, stateFileName);
if (System.IO.File.Exists(stateFile))
{
_generator.LoadState(stateFile);
// Always set these, or the values will be invalid
MaxReagents = (int)_generator.MaxReagents;
MaxConcentration = (int)_generator.MaxConcentration;
FullQuantity = (int)_generator.FullQuantity;
FullQuantityDepth = (int)_generator.FullQuantityDepth;
if (_generator.CanResume)
{
IsInProgress = true;
IsPaused = true;
SaveSettings(mode);
}
else
{
IsInProgress = false;
IsPaused = false;
CanClear = true;
}
}
else if (mode == "Paint")
{
LoadPaintSettings();
}
else
{
LoadRibbonSettings();
}
AllRecipes.Clear();
foreach (PaintColor color in PaletteService.Colors)
{
GeneratorRecipe genRecipe = new(color);
if (recipes.TryGetValue(color.Name, out PaintRecipe? recipe)) // && recipe.IsValidForConcentration(minConcentration)) // This check is redundant, since they're checked when loading.
{
genRecipe.DraftRecipe(recipe);
}
AllRecipes.Add(genRecipe);
}
}
#region Event Handlers
private void OnProgress(object? sender, EventArgs args)
{
_newRecipeCount = (int)_generator.RecipeCount;
_updatesAvailable = true;
}
private void OnNewRecipe(object? sender, NewRecipeEventArgs args)
{
PaintRecipe recipe = new(args.Recipe);
_pendingNewRecipes.Enqueue(recipe);
_updatesAvailable = true;
}
private void OnGeneratorStopped(object? sender, EventArgs args)
{
if (_saving)
{
SaveState();
_generator.ResumeRecipeGeneration();
_lastSave = DateTime.Now;
_saving = false;
return;
}
_generator.FlushLog();
if (IsPaused)
{
SaveState();
_generator.CloseLog();
return;
}
End();
_generator.CloseLog();
}
private void Update(object? sender, EventArgs e)
{
if (!_updatesAvailable) return;
if (_saving) return;
_updatesAvailable = false;
DateTime now = DateTime.Now;
// Update test count.
PermutationCount = $"{_newRecipeCount:n0}";
// Pull in new recipes.
if (!_pendingNewRecipes.IsEmpty)
{
GeneratorRecipe? lastRecipe = null;
while (_pendingNewRecipes.TryDequeue(out PaintRecipe? newRecipe))
{
string recipeColor = PaletteService.FindNearest(newRecipe.ReactedColor);
foreach (GeneratorRecipe recipe in AllRecipes)
{
if (recipe.Color.Name != recipeColor) continue;
recipe.DraftRecipe(newRecipe);
lastRecipe = recipe;
if (_ribbonMode)
{
_profile.SetRibbonRecipe(recipeColor, newRecipe);
}
else
{
_profile.SetRecipe(recipeColor, newRecipe);
}
break;
}
}
// If at least one recipe was processed, let's check to see if it's time to save, and
// highlight that recipe.
if (lastRecipe != null)
{
_unsavedRecipes = true;
MostRecentRecipe = lastRecipe;
MostRecentTime = now;
}
}
// Save if it is time.
if (!((now - _lastSave).TotalMilliseconds > SaveInterval)) return;
if (_unsavedRecipes)
{
_profile.SaveRecipes();
_unsavedRecipes = false;
}
_saving = true;
_generator.Stop();
}
#endregion
private void SavePaintSettings()
{
SaveSettings("Paint");
}
private void LoadPaintSettings()
{
LoadSettings("Paint", 5, 20, 20, 4);
}
private void SaveRibbonSettings()
{
SaveSettings("Ribbon");
}
private void LoadRibbonSettings()
{
LoadSettings("Ribbon", 5, 75, 75, 4);
}
private void SaveSettings(string mode)
{
SettingsService.Set($"Generator.{mode}.MaxReagents", MaxReagents);
SettingsService.Set($"Generator.{mode}.MaxConcentration", MaxConcentration);
SettingsService.Set($"Generator.{mode}.FullQuantity", FullQuantity);
SettingsService.Set($"Generator.{mode}.FulLQuantityDepth", FullQuantityDepth);
}
private void LoadSettings(string mode, int defaultMaxReagents, int defaultMaxConcentration,
int defaultFullQuantity, int defaultFullQuantityDepth)
{
SettingsService.Get($"Generator.{mode}.MaxReagents", out int maxReagents, defaultMaxReagents);
SettingsService.Get($"Generator.{mode}.MaxConcentration", out int maxConcentration, defaultMaxConcentration);
SettingsService.Get($"Generator.{mode}.FullQuantity", out int fullQuantity, defaultFullQuantity);
SettingsService.Get($"Generator.{mode}.FullQuantityDepth", out int fullQuantityDepth, defaultFullQuantityDepth);
MaxReagents = maxReagents;
MaxConcentration = maxConcentration;
FullQuantity = fullQuantity;
FullQuantityDepth = fullQuantityDepth;
}
private void SaveState()
{
_generator.SaveState(System.IO.Path.Combine(_profile.Directory,
_ribbonMode ? RibbonStateFile : PaintStateFile));
}
private void ChangeMode()
{
if (ProductIndex == 0)
{
if (!_ribbonMode) return;
_ribbonMode = false;
InitStateForPaint();
}
else
{
if (_ribbonMode) return;
_ribbonMode = true;
InitStateForRibbons();
}
}
}
}
|