# HG changeset patch # User Jason Maltzen # Date 2015-11-19 05:54:03 # Node ID fbc67919fa2a7e14e59ef683c96af39ff9470476 # Parent 85f42d4d900986fc8cb8680c7381d54772104b63 README.md edited online with Bitbucket diff --git a/README.md b/README.md --- a/README.md +++ b/README.md @@ -59,6 +59,14 @@ If you are running on a multi-screen sys High DPI screens may be displaying the game at something other than a 1:1 game-pixel to screen-pixel ratio. These screens didn't exist, back when Desert Paint Lab was created. The current version now prompts you for your screen resolution when it starts to work around this. If you see a crash when trying to capture a reaction, it's likely because the resolution is incorrect. For example, Snoerr's MacBook Pro has a retina screen with a resolution of 2880x1800. Mono (and therefore DesertPaintLab) detects it as having a resolution of 1440x900. He enters his resolution as 2880x1800 and sets the Game pixel width in screen pixels to 2. +## Mac user FAQ + +Q: How do I find my native screen resolution? +A: You can find it by opening up "About this Mac" from the Apple menu and clicking on the "Displays" tab. That should show the screen size and resolution to enter. + +Q: Why not a native Mac app bundle? Why make me use the command line? +A: That's in the works, along with a Windows installer that bundles up the GTK# dependencies so you don't have to install that separately. + ## For Developers This application was developed using [MonoDevelop](http://www.monodevelop.com/), using the [Stetic GTK UI designer](http://www.monodevelop.com/documentation/stetic-gui-designer/). \ No newline at end of file