# HG changeset patch # User Jason Maltzen # Date 2019-11-02 02:39:30 # Node ID 0e6ebf9a3a455a0dc70e2c2e250b3e67c0030e9d # Parent 3ac5ccfaadc15aeab52221b1115f195ed4512e5d Pull x64 binaries into publish releases diff --git a/mac/build-mac-bundle.sh b/mac/build-mac-bundle.sh --- a/mac/build-mac-bundle.sh +++ b/mac/build-mac-bundle.sh @@ -17,7 +17,7 @@ fi /bin/cp Info.plist bin/DesertPaintLab.app/Contents/Info.plist /bin/cp launcher.sh bin/DesertPaintLab.app/Contents/MacOS /bin/chmod 755 bin/DesertPaintLab.app/Contents/MacOS/launcher.sh -/bin/cp ../bin/Release/DesertPaintLab.exe bin/DesertPaintLab.app/Contents/MacOS/ +/bin/cp ../bin/x64/Release/DesertPaintLab.exe bin/DesertPaintLab.app/Contents/MacOS/ /bin/mkdir -p bin/DesertPaintLab.app/Contents/Resources /bin/cp -r ../data bin/DesertPaintLab.app/Contents/Resources/data diff --git a/publish.sh b/publish.sh --- a/publish.sh +++ b/publish.sh @@ -10,7 +10,7 @@ BUILD_NAME=$2 mkdir -p publish # Windows Release build -( cd ./bin/Release ; /usr/bin/zip -r ../../publish/DesertPaintLab_${BUILD_NAME}.zip . -x .DS_Store ) +( cd ./bin/x64/Release ; /usr/bin/zip -r ../../../publish/DesertPaintLab_${BUILD_NAME}.zip . -x .DS_Store ) ( cd ./mac ; ./build-mac-bundle.sh "${VERSION}" "${BUILD_NAME}" )