using System; using System.Drawing; namespace DesertPaintCodex.Util { public class PixelColor { private const int ColorTolerance = 2; public static bool IsMatch(Color colorA, Color colorB) { return ((Math.Abs(colorA.R - colorB.R) <= ColorTolerance) && (Math.Abs(colorA.G - colorB.G) <= ColorTolerance) && (Math.Abs(colorA.B - colorB.B) <= ColorTolerance)); } public static bool IsDark(Color color) { return (color.R < 0x47) && (color.G < 0x47) && (color.B < 0x47); } public static bool IsUiBackground(Color color) { return (color.R is >= 0x27 and <= 0x2F) && (color.G is >= 0x3B and <= 0x42) && (color.B is >= 0x41 and <= 0x48); } public static bool IsRed(Color color) { return (color.R > 0x9D) && (color.G < 0x64) && (color.B < 0x64); } public static bool IsGreen(Color color) { return (color.R < 0x64) && (color.G > 0x9D) && (color.B < 0x64); } public static bool IsBlue(Color color) { return (color.R < 0x64) && (color.G < 0x64) && (color.B > 0x9D); } } }