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Location: ATITD-Tools/Desert-Paint-Codex/Views/ReactionUnitView.axaml.cs - annotation
6a6817b17a06
3.5 KiB
text/x-csharp
Simulator view updates: new warning when the recipe is below minimum concentration. Add the missing reactions to the warning about missing reactions. Show the current saved recipe for a color, and allow replacing/saving the current simulated recipe as the recipe for that color.
40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Shapes;
using Avalonia.Markup.Xaml;
using DesertPaintCodex.Models;
namespace DesertPaintCodex.Views
{
public class ReactionUnitView : UserControl
{
public static readonly DirectProperty<ReactionUnitView, Reaction?> ReactionProperty = AvaloniaProperty.RegisterDirect<ReactionUnitView, Reaction?>( nameof(Reaction),
o => o.Reaction,
(o, v) => o.Reaction = v);
private Reaction? _reaction;
public Reaction? Reaction { get => _reaction; set => SetAndRaise(ReactionProperty, ref _reaction, value); }
private readonly Border _inertBox;
private readonly Border _redBox;
private readonly Border _greenBox;
private readonly Border _blueBox;
private readonly TextBlock _redQty;
private readonly TextBlock _greenQty;
private readonly TextBlock _blueQty;
private readonly Path _redArrow;
private readonly Path _greenArrow;
private readonly Path _blueArrow;
public ReactionUnitView()
{
InitializeComponent();
_inertBox = this.FindControl<Border>("InertBox");
_redBox = this.FindControl<Border>("RedBox");
_greenBox = this.FindControl<Border>("GreenBox");
_blueBox = this.FindControl<Border>("BlueBox");
_redQty = _redBox.FindControl<TextBlock>("RedQty");
_greenQty = _greenBox.FindControl<TextBlock>("GreenQty");
_blueQty = _blueBox.FindControl<TextBlock>("BlueQty");
_redArrow = _redBox.FindControl<Path>("RedArrow");
_greenArrow = _greenBox.FindControl<Path>("GreenArrow");
_blueArrow = _blueBox.FindControl<Path>("BlueArrow");
ReactionProperty.Changed.AddClassHandler<ReactionUnitView>((x, _) => x.UpdateReaction());
UpdateReaction();
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
private void UpdateReaction()
{
if (_reaction == null)
{
_inertBox.IsVisible = false;
_redBox.IsVisible = false;
_greenBox.IsVisible = false;
_blueBox.IsVisible = false;
return;
}
_inertBox.IsVisible = (_reaction.Red == 0) && (_reaction.Green == 0) && (_reaction.Blue == 0);
UpdateColor(_redBox, _redQty, _redArrow, _reaction.Red);
UpdateColor(_greenBox, _greenQty, _greenArrow, _reaction.Green);
UpdateColor(_blueBox, _blueQty, _blueArrow, _reaction.Blue);
}
private void UpdateColor(IControl box, TextBlock qty, IControl arrow, int value)
{
switch (value)
{
case > 0:
arrow.Classes.Remove("DownArrow");
arrow.Classes.Add("UpArrow");
qty.Text = value.ToString();
box.IsVisible = true;
break;
case < 0:
arrow.Classes.Remove("UpArrow");
arrow.Classes.Add("DownArrow");
qty.Text = value.ToString();
box.IsVisible = true;
break;
default:
box.IsVisible = false;
break;
}
}
}
}
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